The routes taken are highlighted, with the player characters traversing the map upon reaching the spot where the game ended, they fall over and die. Upon game over (and game completion, in the case of House of the Dead: Scarlet Dawn), a map of all branching paths is shown. The stages themselves are linear.ĪMS special agent James Taylor traversing The House of the Dead 2 's route map. However, they all lead to the same point in the game's story.ĭuring the second chapter of the House of the Dead-like game Sega Golden Gun, the player can select one of the three main stages to play through the other two stages will be traversed automatically in a set order. Paths can vary in set pieces, difficulty, score potential, enemies that appear, and even where bosses can be fought.
The player's number of lives ( House of the Dead: Scarlet Dawn only).Failing certain "controller shake" sequences in The House of the Dead 4.Amount of time taken to clear a section of enemies ( Vampire Night only).Shooting a shining object, like a key ( The House of the Dead 2 only).
Taking damage from a particular enemy ( The House of the Dead only).Manipulating elevator switches by shooting them ( The House of the Dead only).The destruction of objects in the environment (trapdoors, locks, statues, control panels, etc.).
#THE HOUSE OF THE DEAD 2 GAME OVER SERIES#
The main House of the Dead series and Vampire Night, however, have moments where player decisions can alter the route.Įvents that influence paths have included: As the player(s) defeat enemies in rail shooter games, the camera traverses a predefined path.